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PAGE 5 SECTION 3: EXERCISE - CAR WING This section is an exercise in using the Point Cage Method and follows the steps that are needed to create a simple car wing like the one mentioned at the beginning of this tutorial (but without the thickening of the metal nor the rim round the edge). It covers projecting a spline on to a curved 3d surface, creating polygons manually in a Polygon Object, moving individual points to follow the curve of an eliptical object, using two view in the Viewport stacked above eachother, using the Knife Tool and shaping the remainder of the object. Create a sphere in Top View. Don't move it. Make it Editable and use the Scale Active Element Change to Perspective View. With the Points Tool chosen and with Spline selected in the In the next steps we will be using the Structure Manager (Main Menu Bar > Window > Structure Manager). You need to know that there is a difference between choosing something from Main Menu Bar > Structure > xxxx, and choosing something from Structure Manager > xxxx. Keep the Structure Manager open somewhere on your screen, and choose Structure Manager > Mode > Points. Therefore, whenever an (Editable) Object is selected in the Object Manager, its Points data will be automatically displayed in a table. If any of that Object's Points have been selected, their data will appear in the table in a different colour. The next step is to get all the Points of both Splines into a Polygon Object. Create a Polygon Object (Main Menu Bar > Objects > Polygon Object). Its Structure Manager (which will be open following the advice above) will be empty because it does not contain any Points. Select Spline in the Object Manager and select all its Points - (Choose the Points Tool, then Main Menu Bar > Selection > Select All). Spline's Structure Manager being open, Choose Edit > Copy. (All the data on Spline's Points will change colour.) Select the Polygon Object in the Object Manager, and in its Structure Manager choose Edit > Paste. The Structure Manager will fill with a table giving information about each of Spline's Points. Select Spline. 1 in the Object Manager and repeat the above operations, resulting in a second set of Points in the Polygon Object's Structure Manager. Remember not to use the Copy and Paste operations available from the Main Menu Bar > Selection. In Top View, select the Polygon Object in the Object Manager and do Main Menu Bar > Selection > Select All to see its points looking the same as when you looked at both the It is important to create these Polygons in one operation. That is, without doing anything else part-way through. If you do, restart using the Bridge Tool by Bridging again the last pair of Points. The next step is to start curving the top surface of this Polygon Object. In preparation for We will now raise the front edge of the wing (that is, the row of Points at the bottom of the Top View Panel as in this image): To do that, in the Top View Panel, select the second left Point of the bottom row of Points. In the Front View Panel, move that point up a little. Select and move all the other points one after the other, as in the image, moving the Mouse Pointer from one Panel to the other for each Point: The image shows a selected Point in both the Front and Top View Panels after having been raised a little. Next, do the same for the Points on the "Top Ridge Edge", raising them above the "wheel" circle. To see the smoothed result, create a HyperNURBS Object and drag the Polygon Object on to it in the Object Manager so that the Polygon Object becomes its Child. Change to a single View Panel, Perspective view, to see the result:
So now you know how to attach a wing to an egg before it is hatched! |
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